Mechanic in focus: what a respin actually locks
A respin holds part of the grid in place and re-spins the rest. That is the whole mechanic. The symbols that triggered it stay where they are; everything else is drawn fresh. Where it earns its reputation is in the hold-and-win variant — as listed on Money Pot — where each new qualifying symbol both locks and resets the number of respins remaining, so the round continues as long as the grid keeps filling.
The trap is reading the locked symbols as progress toward something. They are a starting position for the next draw, nothing more. Each respin evaluates the open positions independently, at the same fixed probabilities as the one before it — a grid that is nearly full is not a grid that is nearly finished.
A respin round shows you a partial result and then makes you wait for it to resolve. That gap is what produces the tension, and it is also the near-miss effect at work: a board one symbol short reads as "almost", though nothing about it was closer than any other draw.
Catalogue spotlight
From the respin titles documented on this site, three worth a look through this lens:
| Title | Listed mechanics | Why it is on the list |
|---|---|---|
| Money Pot | Hold-and-win, respin, multiplier | The only hold-and-win entry here — the clearest look at a resetting respin counter |
| Money Coming | Respin, multiplier, wheel bonus | Respin stripped back to instant-value symbols, with a wheel on top |
| Wild Ace | Expanding wild, respin | The contrast case: the respin serves an expanding wild rather than a collection |
For the fuller mechanic background, see the free-spins and cascades explainer, and for how the ceilings on these titles should be read, our piece on max-win caps.
Everything here is reference material. We list no operator, take no stake and recommend no bet — the house edge is unchanged by the mechanic in focus this week or any other.